![]() There are certainly some hardware inefficiencies at play here, too. New content is new content, and it has to go somewhere. (Remember, the size of a single patch doesn't necessarily tell you everything about the space it'll take up once installed-nor does the "space required for installation," which may be larger than the final installed size.) Even the single-player Final Fantasy XV took around 50GB of space at launch, but now hits triple digits with all the patches and DLC in the Royal Edition. Bungie was able to revamp its patching pipeline to shrink that to about 70GB today, but it required players to re-download the entire game, itself a huge annoyance for those with slow or capped internet connections. Destiny 2 took up about 30GB of space at launch, but after so many updates, patches, and expansions, it hit 120GB on PS4. This isn't specific to Call of Duty, either. ![]() Those things all take up space, and constantly adding more will obviously cause the game's size to balloon over the course of a few years. Season two of Black Ops Cold War recently launched with similar additions. And more just keeps coming: season six of Modern Warfare added another round of new maps, operators, weapons, skins, finishing moves, and game modes, just like many of the previous patches. Even if it seems like the game has less to do than an open-world sprawl like Assassin's Creed Valhalla, it could have a huge amount of large, unique assets, which can drastically increase the space taken up on your hard drive. ![]() Remember that on top of graphical advancements, long-running multiplayer games like this are designed to keep you coming back over and over again-especially those with free-to-play business models like Call of Duty Warzone. When asked in March about why the game was so big, production director Paul Haile himself claimed there's " just a ton of content," and there's certainly some truth to this. ( Black Ops IIII was even smaller when it came out, but it didn't have a single-player campaign.)Ī year after Modern Warfare launched, though, the game had inflated to 200GB, more than three times its original size. For reference, Modern Warfare was around 60GB on the PS4 at the time of its launch, which is about 12GB larger than Call of Duty WWII's original release size. It's possible this leads to a jump in hard drive real estate. Not only that, but the company said it was able to push "roughly five times more geometry per frame,” allowing it to fill the scene with more objects and people. When Modern Warfare came out in 2019, Activision put out a blog post exploring some of the technical advancements it had made in the latest game engine, improving realism in the environment, weapons, and characters-especially when it comes to motion-captured faces. Part of this could be due to the technical advancements we all hope to see from game to game. In other Black Ops Cold War news, Activision has confirmed that we won’t be seeing an engine shift for Call of Duty: Warzone even if it’s integrated into Black Ops Cold War.īlack Ops Cold War will shoot its way out this November 13 on the PS4, PS5, Xbox One, Xbox Series X and PC.That said, the latest Call of Duty games are some of the most space-hogging you can get today, and significantly larger than even their immediate predecessors. On the Xbox One, we reported yesterday that it’s at a 100GB according to Microsoft. However, don’t forget that for Modern Warfare, initiating the content pack download triggered another data download, which means that this 62GB will surely be bigger in total. Black Ops Cold War PS4 download content pack sizes:Īll in all, the total size is around 62Gb, which is on the small size. Over on Twitter, this was revealed by gamer MadmanoStrikes, who posted a screenshot of the PSN download featuring the pre-load date, and each content pack.
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